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Message ID: 522
Date: Wed May 19 15:40:51 BST 1999
Author: Chris Nixon
Subject: Re: DEX ???


Well said... that is my theory as well..
Asmoden
-----Original Message-----
From: Dave Ellis <everquest@...>
To: EQ_Necromancer@onelist.com <EQ_Necromancer@onelist.com>
Date: Wednesday, May 19, 1999 9:26 AM
Subject: Re: [EQ_Necromancer] DEX ???


>From: "Dave Ellis" <everquest@...>
>
>I keep wondering why more people aren't using vampiric embrace. I use it
>constantly while I'm fighting. When you accidentally get two creatures
>instead of one, you need to be able to help your pet from taking some
>damage. I DOT the badguys, then step in so that when the mob faces me, my
>pet is striking their backs. With vampiric embrace running, sucking in 30
HP
>every now and then, I can stand and fight much longer than I would have
been
>able to without it. Your pet is dealing the serious damage at up to 46
>magical damage per round (I'm level 18) but, my own 18 damage hitting 2 out
>of three times is nothing to laugh at either. In the course of a fight, I
>will dish out over 100 damage to the creature, which is significant, and my
>pet will hit harder and more often with the back attack bonuses. The
>vampiric embrace flare that happens about one in 5 hits is a godsend, and
>sometimes it flares so often that my health doesn't drop much at all.
Losing
>health is nothing to worry about, either. I have 350 HP after I buff
myself,
>and I can handle a lot of abuse. Combined with the occasional Life drain,
>there's nothing I enjoy more than good hand to hand combat. And on a final
>note, when my pet does die through poor tactics on my part, it's nice to be
>able to stand toe to toe with the beast and finish him off because I have
>good defence, offence, and 2HB skills. Necromancers are made to fight and
we
>can be very effective at it. Give it a try. To those of you who ask "Who
>wants to stand toe to toe with a level (whatever) mob?" The answer is "I
>do." And I'll be beaming a smile while I do it.
>
>Shaopaul
>Innoruuk
>
>
>----- Original Message -----
>From: Juan Custer <JuanC@...>
>To: <EQ_Necromancer@onelist.com>
>Sent: Wednesday, May 19, 1999 9:58 AM
>Subject: Re: [EQ_Necromancer] DEX ???
>
>
>> From: Juan Custer <JuanC@...>
>>
>>
>> Its still hotly debated. Basically as far as anyone knows, the only
>> thing DEX does is increase your ability to recover while spellcasting,
and
>> THAT'S IT. How important is this? No clue, I haven't researched this
>> extensively. Basically if this is the case then you probably don't need
>> much DEX. The REAL primary attribute is INT, through and through. INT
>> directly affects how much mana you have, thus how much longer you stay in
>> the field before meditating. We've discussed this before, but basically
>> having as much INT as possible is probably the best way to go. After
>that,
>> dumping your remaining points is up to you. You aren't a fighter, so
>> putting points into Agility seems useless, most monsters will be hitting
>you
>> and hitting you hard anyway. Same goes for Stamina, you'll never have
the
>> hitpoints of even a Rogue, so seriously what's another hitpoint per
level?
>> Say you're level 25 and have 25 extra hitpoints? Well sadly level 25
>> monsters are probably doing close to 40-90 points of damage per hit
>anyway,
>> so MAYBE one more hit. Don't get hit.
>>
>> I might say its more important for wizards as they don't have pets,
>> but they should be in groups anyway.
>>
>> Basically I know one solid thing. Multiples of 5 in your INT is
>> good and the more you can get the better you are. If you are looking at
a
>> choice between a +3 AGI item and a +1 INT item you should take the INT
>item.
>> There are many INT increasing items in the game for virtually all armor
>> slots garnering you probably more than 20 more INT points, which is 4
more
>> mana per level (and at level 25, that would equate to having another 100
>> mana to play with)
>>
>> Hit the INT hard, then dump whatever you have left somewhere, heck,
>> maybe in STRENGTH so you can carry more.
>>
>> Malark on Karana
>>
>>
>> -----Original Message-----
>> From: Mata [mailto:mata_eq@...]
>> Sent: Wednesday, May 19, 1999 8:47 AM
>> To: EQ_Necromancer@onelist.com
>> Subject: [EQ_Necromancer] DEX ???
>>
>>
>> Why is dex our main attrib beside INT if we rarely go hand to hand?
>> (I know we have a touch spell, but most people say that is more for
>> shadowknights)
>>
>> I am mad I put my extra (after maxing int) points into dex now when I
read
>a
>> million posts now that say Dex is useless.
>>
>> I mean from all I've read AGILITY is 100 times better for any caster!!!!
>>
>> Please say it ain't so, and that my 100 dex (gnome) isn't a big frekin'
>> waste . . .
>>
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