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Message ID: 471
Date: Tue May 18 01:34:18 BST 1999
Author: W.G. Rowland
Subject: Fw: Pet class suggestion..
----- Original Message -----
From: <gzatkin@...>
To: W.G. Rowland <wgr@...>
Sent: Monday, May 17, 1999 5:12 PM
Subject: Re: Pet class suggestion..
>
>
> > As it stands now, when a new pet spell is gained, you summon the pet,
> /con it, and have a pretty good gage of it's ability.. (Level above, level
> below, or equal to the level of the spell).. But as you go up in level
your
> ability to gage the creature (which you've had time to use, and logically,
> should have a better ability to gage) gets worse. This gets even worse
> until you hit the next spell level..
> >
> > A simple message that says at the time of casting - You summon a
> weak/average/strong pet of it's kind. Would solve this, and I don't think
> would be horrific to code (just adding a text message as opposed to new
> spells or new game logic..)
> >
> > Anyway.. That's my wish.. And if there is a logic reason for the
> current situation, could you explain it to me? I understand the need for
> randomness (I actually like that as opposed to always having an average
> pet).. But I don't understand why the summoner, who should know his pet
> better than any, has to find a lower level character and ask, "How strong
is
> this pet?"
>
> Hmmm - I'll bounce this one around the dev team... thanks for the
> suggestion. :)
>
> Geoffrey C. Zatkin
> Arch-Magi of Norrath
>
___________________________________________________________________________
>
> Verant Interactive gzatkin@...
www.everquest.com
>
>