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Message ID: 375
Date: Wed May 12 00:23:43 BST 1999
Author: stackers@mindspring.com
Subject: Re: Digest Number 26
>Message: 1but
> Date: Mon, 10 May 1999 22:38:57 PDT
> From: "Tony B" <tonyb72@...>
>Subject: Re: Level 4 and 8 spells
>
>personally, i feel there are two reasons for becoming lvl 8, and that is
>ward undead and bone walk. there are a lot of other really food spells,
>those should be your first two (and ward is so cheap there really is nobeing
>excuse for not getting it soon). imagine turning L8 and automatically
>able to do 38 damage to undead! per casting! bear in mind, tho, that this
>is the necro's first evocation spell. i camped out at a ruin in nektulos
>and just casted it on everything that showed up, even if it wasnt my kill
>(one hit wont steal the kill), just to cap out my evocation. once you have
>it capped you can easily take 2-3 skeletons with your pet, and ive even
>easily solo'd two skels w/o a pet, just from having that spell.
>
>another spell that i have found is under-used by our class is Dark Pact. i
>cannot go on about how useful this spell is. ok- seems simple... it takes
>your hp and gives you mana. but now imagine this- you have just spent all
>your mana, and are safe (and at full hp, or close). so just find a safe
>spot, cast Dk Pact, and hide/gather shadows- you'll be back to full mana
>faster than any other spell caster class.
>how about this- you are in a group or hunting with your pet. you are
>fighting a pretty tough monster, if you cast this at the beginning of the
>battle you will have extra mana to cast longer (im sure there are times we
>all wished we had more mana- now you can). be careful not to get too wild
>with the dark empathy if you are in a group, and if you get poisoned, good
>luck to you. but nobody ever said death magic was easy =)
>
>Belphenor
>Lodge of the Dead
>Neriak, Fennin Ro
>
>