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Message ID: 29
Date: Tue Apr 20 14:45:03 BST 1999
Author: Juan Custer
Subject: Re: lowbie necro (or what to do with yourself)


They are very tough... I could have sworn I would be level 7
forever... here's my advice,

Dark Elf NEcromancer only:
To get to level 8 after skels stop giving you decent XP, get in a group and
try to kill young kodiaks, zombies, and lesser mummies. Make sure you time
your spells correctly... nothing sucks worse than casting all your DoT
spells and pissing the young kodiak off so it frenzies on you. I usually
start off with Clinging Darkness first in case you have to run, wait a bit
for your pet and the tanks to eat some damage, then hit it with Poison Bolt
and Disease Cloud, then wait a bit, then hammer it with LifeSpikes.

After level 8 you're first two spells should be Bone Walk and Ward Undead,
and I would get them in that order. Hang out by the Rune or the Temple and
work your Ward Undead up to decent levels (30's) on the decaying skels,
skels, and then you should be able to take a zombie and a skel at the same
time, though mass undead will still deal death. Numb The Dead is cool if
you want to pick them off one by one, but usually by the time I get all
prepped some higher level loser will come along and trash everything.

Once you hit 9, I would be very wary but cross East Commons into West
Commons on the South side (the desert wall side) and go into Befallen. The
first floor is loaded with skeletons and rats. Some skels will still give
you XP but there's this one mob called Skeleton Lrodd who is AWESOME XP (no
loot). At 9 I could beat him 50% of the time on my own, so I usually shared
with a shadowknight or another necromancer until 10 or 11, then I killed him
as exclusively as possible. It IS possible to go down to the second floor,
but I would not suggest it without at least another necromancer and a couple
of tanks, and then still watch for trains. The more the merrier at those
levels. Do NOT go to the third floor or beyond, you'll just be fodder.
ALWAYS go up and check on if Lrodd respawned. Another convenient target is
the first floor ShadowKnight. He's pathetic and you should just crush him
at level 9, and he sometimes carries a Bone Chipped Rod that is worth 8 gold
in stores... its magical but all it does is Locate Corpse, for some reason
the NPCs seem to want to sell this for 6000 plat. I figure if there's ever
another use for it I'll just come back here for a couple hours and
stockpile.

At 12 its ALL good... we're talking with Convoke Shadow, HEat Blood, and
Engulfing Darkness you can take 2 (three if you are lucky) young kodiaks by
yourself before resting, nothing except the ubermonsters (hill giants,
griffons, werewolves) can touch you when you have full mana, and you have a
lot more leeway. My personal favorite is cleaning out the smaller orc camps
(ie not the ones with legionairres) in East and West Commons to improve your
faction, and kill willowisps for XP and the chance of getting lesser and
greater lightstones (1pp and 5pp when sold to a human or non vision person)
kodiaks are still a problem by yourself but with a 11th Shadowknight and
another spellcaster you can take these down no problem.

At 12th I also recommend going to LAvastorm Mountains... pretty much
everything is fair game (cept lavacrawlers) and the loot is decent,
Dervishes give blocks of ore, imps and drakes leave jasper and bloodstones,
and basilisks leave eggs (worth 4-6 gold). If you can grab another
spellcaster or tank it gets even easier.

Since I'm only 13th that's as far as I can go, but I'm hunting in the
LAvastorms and its great. I've also been to Paw anf its a dungeon made for
levels 5-15. Grab a couple tanks and two more spellcasters and you should
totally OWN that dungeon, with a cleric it gets even easier. There's cool
things down there like totem staves and pieces of good armor.

After that, I'd love to get advice from a higher level on where to go for a
Dark Elf NEcromancer.


Malark, Dark'Fier Ravens, Karana Server

> -----Original Message-----
> From: Rivenhal [mailto:Rivenhal@...]
> Sent: Monday, April 19, 1999 11:37 PM
> To: EQ_Necromancer@onelist.com
> Subject: [EQ_Necromancer] Re: lowbie necro
>
>
> From: "Rivenhal" <Rivenhal@...>
>
> Being past that lowbie phase I can tell you this:
>
> Levels 6 to 12 can be the hardest levels. Your offensive
> spells suck until
> you get heat blood and engulfing darkness. I suggestion
> killing in a group
> until level 8, then get ward undead and kill undead mobs
> until 12. You can
> do atleast some damage then. As a gnome I had the
> oppertunity to clean up
> the chessboard leveling fairly quickly.
>
> Tykre
> 15th Necromancer.
>
>
>
>
> -----Original Message-----
> From: Jason Kean <jk211495@...>
> To: EQ_Necromancer@onelist.com <EQ_Necromancer@onelist.com>
> Date: Sunday, April 18, 1999 11:16 PM
> Subject: [EQ_Necromancer] lowbie necro
>
>
> >From: "Jason Kean" <jk211495@...>
> >
> >Hiya, I'm playing a lowbie necro based in quenos, and am
> running into a big
> >slowdown around level 6, any suggestions as for what i
> should be killing
> for
> >decent XP? Also, anyone out there on the Veeshan server to
> group with?
> >
> >
> >
> >
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