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Message ID: 2335
Date: Wed Mar 5 12:41:18 GMT 2003
Author: Howler D. Wolfe
Subject: Re: [EQ_Necromancer] just joined
----- Original Message -----
From: "Stuart Thomson" <Stuart@...>
To: <EQ_Necromancer@yahoogroups.com>
Sent: Tuesday, March 04, 2003 1:03 PM
Subject: RE: [EQ_Necromancer] just joined
> ok
>
> cheers :)
>
> -----Original Message-----
> From: Marlon Clark [mailto:marlonclark@...]
> Sent: 04 March 2003 18:02
> To: EQ_Necromancer@yahoogroups.com
> Subject: RE: [EQ_Necromancer] just joined
>
>
> Hi,
>
> I don't much about Savages, unfortunately. I
> checked www.classesofcamelot.com and there was
> no style guide up for savages. There were some
> forums there, so asking the question there is
> probably good.
>
> Marlon
> -----Original Message-----
> From: Stuart Thomson [mailto:Stuart@...]
> Sent: Tuesday, March 04, 2003 8:05 AM
> To: EQ_Necromancer@yahoogroups.com
> Subject: RE: [EQ_Necromancer] just joined
>
>
> Doesn't matter now, I've started a savage :)
>
> Any recommendations on where to put my specialization points into?
> I've put some in axe at the beginning just to get through the lvl's until
5
> but now I have the hand to hand skill I dont really need the points in
axe,
> any advice from anyone would be great.
>
> Cheers
> Stu
>
> -----Original Message-----
> From: Billy Grigsby [mailto:grigsbyhall@...]
> Sent: 03 March 2003 04:46
> To: EQ_Necromancer@yahoogroups.com
> Subject: Re: [EQ_Necromancer] just joined
>
>
> Little new info in EQ now we have a new ability for
> plate class called Shielding as to where a plate class
> can absorb the damage dealt to a caster class PC .
> --- "Howler D. Wolfe" <howler@...> wrote:
> > Hi Marlon, Stuart and all interested in the DAoC
> > classes,
> >
> > I think the main reason you dont see many Alb
> > Armsman with Polearms is
> > because they not only have to spec polearms, but
> > also the slash(It maybe
> > thrust) skill...so in order to get the really cool
> > Polearm to do any damage
> > you have to spec two skills. However, the side
> > effect of that is that now
> > you can also use your sword and produce decent
> > damage with it.
> >
> > In order to be able to use polearm and be able to
> > switch to sword and board
> > you need to spec four skills, which spreads can
> > spread you somewhat thin.
> >
> > Slash
> > Polearm
> > Shield
> > Parry(and if you use the polearm chances are you'll
> > want parry)
> >
> > Eventhough you get LEVEL x 2.0 skill points per
> > level after level 5, it can
> > still spread you a little thin in some areas.
> > Personally, I would suggest
> > picking a style, sticking with it and then pump the
> > extra points in the
> > other areas.
> >
> > For those that are not familiar with specialising or
> > spec'ing in a skill,
> > what it does is this..
> >
> > After putting raising a spec skill to a certain
> > level you are given styles
> > (and in the case of magic users...spells), in
> > addition to getting combat
> > styles (they do lots of need things like taunt,
> > detaunt, bleed which is
> > kinda like a small dot, etc, etc) increasing a spec
> > skill such as blades
> > will increase the minimum damage that you will do,
> > in addition it also
> > decreases damage variance on spells. So increasing a
> > spec line is a good
> > thing. As you might imagine there is a LOT more to
> > this and somethings are
> > different for different classes in different realms.
> > An example would be
> > the assassin classes. (They are more assassin then
> > thief, since we can't
> > really steal ;-) ) You may increase your pierce
> > skill, which increases the
> > minimum damage you can do, but you would also
> > increase your critical strike
> > skill which would increase the MAX damage you can
> > do. There are a TON of
> > things you can do with your character in this game.
> > While not everything is
> > totally balanced and its far from perfect, I feel
> > that its the best system
> > that I've played to date.
> >
> > Just my two coppers.
> >
> > Oskar
> >
> > ----- Original Message -----
> > From: "Marlon Clark" <marlonclark@...>
> > To: <EQ_Necromancer@yahoogroups.com>
> > Sent: Saturday, February 22, 2003 1:55 PM
> > Subject: Re: [EQ_Necromancer] just joined
> >
> >
> > > Hi,
> > >
> > > I used to play a DE necro to 20 in EQ. Gave it up
> > very long ago,
> > > like maybe a year before Luclin came out. I'd
> > never go back.
> > > Corpse runs? Three day camps to complete a quest?
> > Not for me.
> > >
> > > I'd like to 2nd what Howler said about the tanks
> > in DAoC.
> > > They are not the primary damage dealers. They are
> > meant to
> > > absorb, block, parry damage. They also get a skill
> > called
> > > "protect", which acts as a detaunt on the person
> > they place it
> > > on. This keeps the Mobs smacking the guy in plate
> > armor, and
> > > not the caster or cleric in cloth or chain.
> > >
> > > Armsman in Albion do get a polearm ability which
> > does tremendous
> > > damage, but I don't see very many players going
> > that route
> > > currently. Polearms are slow, and you give up
> > shields to do this.
> > >
> > > The thief type classes in DAoC are extremely fun
> > to play. The
> > > Infiltrator class in Albion can do quite a bit of
> > damage. In fact
> > > so much so, the clerics can have a full time job
> > keeping them
> > > alive. I have a 45th level Armsman, and my friend
> > plays a 49th
> > > level Inf, so I've seen this personally. I can
> > also put Guard on the
> > > Inf, and block shots on him. This has saved his
> > butt several times.
> > > Some Infs do spec in Dual Wield, they get several
> > nice styles from
> > > the skill.
> > >
> > > I haven't had much fun in RvR, so I'm waiting for
> > 50th to really
> > > give it a good try.
> > >
> > > Another good site is www.classesofcamelot.com
> > >
> > > Keltan
> > > 45th armsman, Iseult.
> > >
> > >
> > >
> > >
> > > ----- Original Message -----
> > > From: "Howler D. Wolfe" <howler@...>
> > > To: <EQ_Necromancer@yahoogroups.com>
> > > Sent: Friday, February 21, 2003 5:06 PM
> > > Subject: Re: [EQ_Necromancer] just joined
> > >
> > >
> > > > Hi Stuart,
> > > >
> > > > >
> > > > One VERY important thing to know about warriors
> > and tanks in DAoC. They
> > > are
> > > > not meant to be MEGA damage dealers, they are
> > meant to
> > absorb/block/parry
> > > > damage. There are other classes that are REALLY
> > good at laying the
> > smack
> > > > down, but at the cost of giving up some
> > defensive capability.
> > Beserkers,
> > > > Mercenaries and Blademasters are REALLY good at
> > smacking the living tar
> > > out
> > > > of something, but they also will take more
> > damage by default. These
> > > classes
> > > > are also known as dual wielding classes. While
> > other classes like the
> > > > Nightshade, Infiltrator, Shadowblade, Ranger and
> > Scout get a form of
> > dual
> > > > wield, they typically do not spec in it. The
> > exception being the
> > > Shadowblade
> > > > (I LOVE this class after my bard) Instead of
> > getting dual wield,
> > > > Shadowblades get a skill called leftaxe or LA
> > for short. Dual Wield
> > > (Albion)
> > > > and Celtic Dual (Hibernia) work differently than
> > LA. Dual wield has a
> > > > chance to trigger, when it does trigger and it
> > does hit, it hits for max
> > > > damage. With LA, it swings EVERYTIME, when it
> > hits it does a percentage
> > of
> > > > the max damage. So while you swing all the time
> > when you hit its partial
> > > > damage...which is still VERY good. Its usually
> > only a few points off of
> > > my
> > > > main weapon damage, because I keep it pretty
> > high. Midgard is the only
> > > > realm that gets LA. Shadowblades, and Beserkers
> > get LA.
> > > >
> > > > So as you can see it depends on how you wish to
> > play. There are other
> > > tank
> > > > classes that you should also look at. I really
> > like the Midgard Thane.
> > > The
> > > > thane gets a nice AOE DD spell that smacks big
> > ole hammers on thy
> > enemies,
> >
> === message truncated ===
>
>
>
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> This list is basically unmoderated. However abusive language will not be
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>
> This list is basically unmoderated. However abusive language will not be
> tolerated
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
> This list is basically unmoderated. However abusive language will not be
tolerated
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
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