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Message ID: 2333
Date: Tue Mar 4 18:01:41 GMT 2003
Author: Marlon Clark
Subject: RE: [EQ_Necromancer] just joined
> Hi Marlon, Stuart and all interested in the DAoC=== message truncated ===
> classes,
>
> I think the main reason you dont see many Alb
> Armsman with Polearms is
> because they not only have to spec polearms, but
> also the slash(It maybe
> thrust) skill...so in order to get the really cool
> Polearm to do any damage
> you have to spec two skills. However, the side
> effect of that is that now
> you can also use your sword and produce decent
> damage with it.
>
> In order to be able to use polearm and be able to
> switch to sword and board
> you need to spec four skills, which spreads can
> spread you somewhat thin.
>
> Slash
> Polearm
> Shield
> Parry(and if you use the polearm chances are you'll
> want parry)
>
> Eventhough you get LEVEL x 2.0 skill points per
> level after level 5, it can
> still spread you a little thin in some areas.
> Personally, I would suggest
> picking a style, sticking with it and then pump the
> extra points in the
> other areas.
>
> For those that are not familiar with specialising or
> spec'ing in a skill,
> what it does is this..
>
> After putting raising a spec skill to a certain
> level you are given styles
> (and in the case of magic users...spells), in
> addition to getting combat
> styles (they do lots of need things like taunt,
> detaunt, bleed which is
> kinda like a small dot, etc, etc) increasing a spec
> skill such as blades
> will increase the minimum damage that you will do,
> in addition it also
> decreases damage variance on spells. So increasing a
> spec line is a good
> thing. As you might imagine there is a LOT more to
> this and somethings are
> different for different classes in different realms.
> An example would be
> the assassin classes. (They are more assassin then
> thief, since we can't
> really steal ;-) ) You may increase your pierce
> skill, which increases the
> minimum damage you can do, but you would also
> increase your critical strike
> skill which would increase the MAX damage you can
> do. There are a TON of
> things you can do with your character in this game.
> While not everything is
> totally balanced and its far from perfect, I feel
> that its the best system
> that I've played to date.
>
> Just my two coppers.
>
> Oskar
>
> ----- Original Message -----
> From: "Marlon Clark" <marlonclark@...>
> To: <EQ_Necromancer@yahoogroups.com>
> Sent: Saturday, February 22, 2003 1:55 PM
> Subject: Re: [EQ_Necromancer] just joined
>
>
> > Hi,
> >
> > I used to play a DE necro to 20 in EQ. Gave it up
> very long ago,
> > like maybe a year before Luclin came out. I'd
> never go back.
> > Corpse runs? Three day camps to complete a quest?
> Not for me.
> >
> > I'd like to 2nd what Howler said about the tanks
> in DAoC.
> > They are not the primary damage dealers. They are
> meant to
> > absorb, block, parry damage. They also get a skill
> called
> > "protect", which acts as a detaunt on the person
> they place it
> > on. This keeps the Mobs smacking the guy in plate
> armor, and
> > not the caster or cleric in cloth or chain.
> >
> > Armsman in Albion do get a polearm ability which
> does tremendous
> > damage, but I don't see very many players going
> that route
> > currently. Polearms are slow, and you give up
> shields to do this.
> >
> > The thief type classes in DAoC are extremely fun
> to play. The
> > Infiltrator class in Albion can do quite a bit of
> damage. In fact
> > so much so, the clerics can have a full time job
> keeping them
> > alive. I have a 45th level Armsman, and my friend
> plays a 49th
> > level Inf, so I've seen this personally. I can
> also put Guard on the
> > Inf, and block shots on him. This has saved his
> butt several times.
> > Some Infs do spec in Dual Wield, they get several
> nice styles from
> > the skill.
> >
> > I haven't had much fun in RvR, so I'm waiting for
> 50th to really
> > give it a good try.
> >
> > Another good site is www.classesofcamelot.com
> >
> > Keltan
> > 45th armsman, Iseult.
> >
> >
> >
> >
> > ----- Original Message -----
> > From: "Howler D. Wolfe" <howler@...>
> > To: <EQ_Necromancer@yahoogroups.com>
> > Sent: Friday, February 21, 2003 5:06 PM
> > Subject: Re: [EQ_Necromancer] just joined
> >
> >
> > > Hi Stuart,
> > >
> > > >
> > > One VERY important thing to know about warriors
> and tanks in DAoC. They
> > are
> > > not meant to be MEGA damage dealers, they are
> meant to
> absorb/block/parry
> > > damage. There are other classes that are REALLY
> good at laying the
> smack
> > > down, but at the cost of giving up some
> defensive capability.
> Beserkers,
> > > Mercenaries and Blademasters are REALLY good at
> smacking the living tar
> > out
> > > of something, but they also will take more
> damage by default. These
> > classes
> > > are also known as dual wielding classes. While
> other classes like the
> > > Nightshade, Infiltrator, Shadowblade, Ranger and
> Scout get a form of
> dual
> > > wield, they typically do not spec in it. The
> exception being the
> > Shadowblade
> > > (I LOVE this class after my bard) Instead of
> getting dual wield,
> > > Shadowblades get a skill called leftaxe or LA
> for short. Dual Wield
> > (Albion)
> > > and Celtic Dual (Hibernia) work differently than
> LA. Dual wield has a
> > > chance to trigger, when it does trigger and it
> does hit, it hits for max
> > > damage. With LA, it swings EVERYTIME, when it
> hits it does a percentage
> of
> > > the max damage. So while you swing all the time
> when you hit its partial
> > > damage...which is still VERY good. Its usually
> only a few points off of
> > my
> > > main weapon damage, because I keep it pretty
> high. Midgard is the only
> > > realm that gets LA. Shadowblades, and Beserkers
> get LA.
> > >
> > > So as you can see it depends on how you wish to
> play. There are other
> > tank
> > > classes that you should also look at. I really
> like the Midgard Thane.
> > The
> > > thane gets a nice AOE DD spell that smacks big
> ole hammers on thy
> enemies,
>