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Message ID: 2326
Date: Tue Feb 25 16:45:23 GMT 2003
Author: KAZ
Subject: Re: [EQ_Necromancer] just joined
> > Turn based? Have you ever played ANY of these games? They're not turnNo, the attacks are multi-threaded. Your attack speed is N, his attack speed
> > based...Civilization is turn based. These are realtime, massive media
> online
> > role playing games.
> >
>
> Yes, I have played these games...VERY much and that how I know a good deal
> about them. They are turn based, but give the illusion of realtime.
> Basically its you attack, roll, miss, he attacks, roll, hit.
> > Are you on drugs? These are ALL first person shooter perspective.Hopefully you won't auto-attack with a blaster, anyway. You'll at least have
>
> I did misuse the word "persepective" here. However, the point I was trying
> to convery was that in my opinion something like SWG should not be turn
> based. It should be more in line with Unreal Touney, Quake 3, Doom 3, etc.
> Aiming a weapon at point blank range and letting the computer basically
> roll
> a die to see if it hit you sucks. It sounds like they have the right idea
> for the space flight expansion however.
> And to answer the first part of your question, the answer is no. I neverTrue, which is part of why I don't. I certainly did experiment with them at
> have and never will. You can't expect to do well in these games if you kill
> half of your freakin brain cells. I am a professional software developer
> and you can't expect to be a doper, write good code and keep your job when
> you are stoned.
> > What, by the way, does RvR mean?One thing I /hated/ about Anarchy Online was the ridiculous, narrow
>
> Realm vs. Realm combat. I believe Marlon answered that one in another post
> so I won't give you the gory details.
> > EQ2 uses the same engine as Star Wars Galaxies, which you were justThat certainly wasn't the original plan. They were to use the same graphics
> dissing.
>
> Um, not in the slightest. Try reading the FAQ from each game sometime. They
> have created TWO totally seperate engines. The EQ2 engine is still VERY
> > Nope, their lack of foresight's probably losing them this player. I don'tActually, it's them. Most companies have enough sense to offer demos of good
> > have the resources nowadays to spend ANY money "just in case I like it
> more
> > than the game I enjoy playing now". Even when I was annoyed with EQ a
> year
> > ago, there were plenty of MMORPGs out there who would let me try them
> free.
>
> Well, that of course is entirely up to you.