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Message ID: 2326
Date: Tue Feb 25 16:45:23 GMT 2003
Author: KAZ
Subject: Re: [EQ_Necromancer] just joined


--- "Howler D. Wolfe" <howler@...> wrote:
> > Turn based? Have you ever played ANY of these games? They're not turn
> > based...Civilization is turn based. These are realtime, massive media
> online
> > role playing games.
> >
>
> Yes, I have played these games...VERY much and that how I know a good deal
> about them. They are turn based, but give the illusion of realtime.
> Basically its you attack, roll, miss, he attacks, roll, hit.

No, the attacks are multi-threaded. Your attack speed is N, his attack speed
is X, and they intertwine randomly. The only difference between that and not
having an auto-attack is that you can't /hesitate/ easily in attacking. Even
if you had no auto-attack, you could only swing so fast, and would probably
try to emulate auto-attack with your blows.

> > Are you on drugs? These are ALL first person shooter perspective.
>
> I did misuse the word "persepective" here. However, the point I was trying
> to convery was that in my opinion something like SWG should not be turn
> based. It should be more in line with Unreal Touney, Quake 3, Doom 3, etc.
> Aiming a weapon at point blank range and letting the computer basically
> roll
> a die to see if it hit you sucks. It sounds like they have the right idea
> for the space flight expansion however.

Hopefully you won't auto-attack with a blaster, anyway. You'll at least have
to fire manually, like range weapons in EQ.

> And to answer the first part of your question, the answer is no. I never
> have and never will. You can't expect to do well in these games if you kill
> half of your freakin brain cells. I am a professional software developer
> and you can't expect to be a doper, write good code and keep your job when
> you are stoned.

True, which is part of why I don't. I certainly did experiment with them at
one time, though, which I consider helpful in one's overall intellectual
evolution.

> > What, by the way, does RvR mean?
>
> Realm vs. Realm combat. I believe Marlon answered that one in another post
> so I won't give you the gory details.

One thing I /hated/ about Anarchy Online was the ridiculous, narrow
Corporation vs Rebellion nonsense, where you're trapped into this bi-partisan
struggle, which is so absolutely not like real life outside of politics...

> > EQ2 uses the same engine as Star Wars Galaxies, which you were just
> dissing.
>
> Um, not in the slightest. Try reading the FAQ from each game sometime. They
> have created TWO totally seperate engines. The EQ2 engine is still VERY

That certainly wasn't the original plan. They were to use the same graphics
engine, but that was a year ago...

> > Nope, their lack of foresight's probably losing them this player. I don't
> > have the resources nowadays to spend ANY money "just in case I like it
> more
> > than the game I enjoy playing now". Even when I was annoyed with EQ a
> year
> > ago, there were plenty of MMORPGs out there who would let me try them
> free.
>
> Well, that of course is entirely up to you.

Actually, it's them. Most companies have enough sense to offer demos of good
products. In the case of MMORPGs the percentage of income from actually
selling the title is vanishing, so it's just plain dumb to not encourage
people to try it (and thus subscribe) at the cost of risking a little in game sales.

=====
There are things in the Constitution that have been overtaken by events, by time...Inappropriate, anachronistic, it isn't done anymore...
-- Chairman Henry Hyde, who doesn't believe the Constitution needs to be followed or legally changed, just ignored.

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