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Message ID: 1886
Date: Thu Feb 24 22:39:09 GMT 2000
Author: Cory Burns
Subject: RE: Mipmapping question


<Raises hand>

NetAdmin here, I am testing the Filter System overlay for Novell 5 email
system. While useing Border Manager for Multi-system Internet Access.
-----Original Message-----
From: Jerry Luttrell [mailto:tinarin@...]
Sent: Thursday, February 24, 2000 2:49 PM
To: EQ_Necromancer@onelist.com
Subject: Re: [EQ_Necromancer] Mipmapping question


From: "Jerry Luttrell" <tinarin@...>

Raises hand

>From: "James Archer" <james@...>
>Reply-To: EQ_Necromancer@onelist.com
>To: <EQ_Necromancer@onelist.com>
>Subject: Re: [EQ_Necromancer] Mipmapping question
>Date: Thu, 24 Feb 2000 14:21:58 -0600
>
>LoL! ok, so how many of us are sitting at a tech related work place just
>answering emails? <raises hand>
>
>----- Original Message -----
>From: Mark Muller <markm@...>
>To: <EQ_Necromancer@onelist.com>
>Sent: Thursday, February 24, 2000 2:06 PM
>Subject: Re: [EQ_Necromancer] Mipmapping question
>
>
> > From: "Mark Muller" <markm@...>
> >
> > > From: "James Archer" <james@...>
> > >
> > > Do Not go to Glide mode. That is for 3dfx chips only. as for
mipmaping
>i
> > > think (and feel free to correct me) that has something to do with
>texture
> > > bluring, but not sure.
> >
> > Mipmapping basically takes textures that are further off and blurs
them.
> > When you draw a texture full resolution at long range they tend to
>"swim"
> > and it also gives a better feeling of distance imo. If you're looking
>at
>a
> > tree hundreds of yards away, you shouldn't be able to see the
individual
> > leaves anymore.
> >
> >
> > This list is basically unmoderated. However abusive language will not
>be
>tolerated
> >
>

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This list is basically unmoderated. However abusive language will not be
tolerated