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Message ID: 1873
Date: Thu Feb 24 20:12:01 GMT 2000
Author: John Sanders
Subject: Re: Mipmapping question


Let's not go there... we're all good, honest, loving, caring, kind
necromancers.... right?

Zarbon

----- Original Message -----
From: Wojaczyk, Brian <brian.wojaczyk@...>
To: <EQ_Necromancer@onelist.com>
Sent: Thursday, February 24, 2000 2:12 PM
Subject: RE: [EQ_Necromancer] Mipmapping question


> From: "Wojaczyk, Brian" <brian.wojaczyk@...>
>
>
> While reading about the zoning time isssues, I was hoping for this list to
> turn into a full blown EQ hacking list.
>
> Emote: Wringing his hands in anticipation.
>
> Lochedahnan (LOA)
> 24th Necro - Veeshan
>
> -----Original Message-----
> From: James Archer [mailto:james@...]
> Sent: Thursday, February 24, 2000 3:22 PM
> To: EQ_Necromancer@onelist.com
> Subject: Re: [EQ_Necromancer] Mipmapping question
>
>
> From: "James Archer" <james@...>
>
> LoL! ok, so how many of us are sitting at a tech related work place just
> answering emails? <raises hand>
>
> ----- Original Message -----
> From: Mark Muller <markm@...>
> To: <EQ_Necromancer@onelist.com>
> Sent: Thursday, February 24, 2000 2:06 PM
> Subject: Re: [EQ_Necromancer] Mipmapping question
>
>
> > From: "Mark Muller" <markm@...>
> >
> > > From: "James Archer" <james@...>
> > >
> > > Do Not go to Glide mode. That is for 3dfx chips only. as for mipmaping
i
> > > think (and feel free to correct me) that has something to do with
> texture
> > > bluring, but not sure.
> >
> > Mipmapping basically takes textures that are further off and blurs them.
> > When you draw a texture full resolution at long range they tend to
"swim"
> > and it also gives a better feeling of distance imo. If you're looking
at
> a
> > tree hundreds of yards away, you shouldn't be able to see the individual
> > leaves anymore.
> >
> >
> > This list is basically unmoderated. However abusive language will not
be
> tolerated
> >
>
>
> This list is basically unmoderated. However abusive language will not be
> tolerated
>
> This list is basically unmoderated. However abusive language will not be
tolerated
>
>