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Message ID: 1866
Date: Thu Feb 24 20:21:58 GMT 2000
Author: James Archer
Subject: Re: Mipmapping question
----- Original Message -----
From: Mark Muller <markm@...>
To: <EQ_Necromancer@onelist.com>
Sent: Thursday, February 24, 2000 2:06 PM
Subject: Re: [EQ_Necromancer] Mipmapping question
> From: "Mark Muller" <markm@...>
>
> > From: "James Archer" <james@...>
> >
> > Do Not go to Glide mode. That is for 3dfx chips only. as for mipmaping i
> > think (and feel free to correct me) that has something to do with
texture
> > bluring, but not sure.
>
> Mipmapping basically takes textures that are further off and blurs them.
> When you draw a texture full resolution at long range they tend to "swim"
> and it also gives a better feeling of distance imo. If you're looking at
a
> tree hundreds of yards away, you shouldn't be able to see the individual
> leaves anymore.
>
>
> This list is basically unmoderated. However abusive language will not be
tolerated
>