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Message ID: 1801
Date: Mon Feb 14 20:53:19 GMT 2000
Author: Jenkins, Jason
Subject: RE: Pet abilities
> -----Original Message-------------------------------- ONElist Sponsor ----------------------------
> From: Jenkins, Jason [mailto:jason.jenkins@...]
> Sent: Monday, February 14, 2000 2:39 PM
> To: 'EQ_Necromancer@onelist.com'
> Subject: RE: [EQ_Necromancer] Pet abilities
>
>
> From: "Jenkins, Jason" <jason.jenkins@...>
>
> In the past:
> You would want to give your pet anything under a 30 attack delay. Anything
> slower than that would actually slow your pet down, where as FS
> Dagger with
> a delay of 19 would make your pet hit more often. As a side note, your pet
> would hit for maximum damage of what he is capable of, no matter what the
> damage rating of the weapon was.
>
> Now:
> Neither delay nor damage does anything beneficial, but you need
> to give your
> pet 2 weapons of ANY kind so he will get the correct double attacks.
>
> Manbik Prodo'Lues
> Gnome Necromancer (Tunare)
>