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Message ID: 1799
Date: Mon Feb 14 20:46:08 GMT 2000
Author: Nat Russo
Subject: RE: Pet abilities
> -----Original Message-----
> From: Mark Muller [mailto:markm@...]
> Sent: Monday, February 14, 2000 2:47 PM
> To: EQ_Necromancer@onelist.com
> Subject: Re: [EQ_Necromancer] Pet abilities
>
>
> From: "Mark Muller" <markm@...>
>
> > From: "Nat Russo" <nrusso@...>
> >
> > Jeeeeez. Now I understand why everyone's pissed off (I am now in that
> > number, myself).
> >
> > Ok, so if the pet doesn't benefit from a reduced delay
> weapon.......is he
> > HARMED by an INCREASED delay weapon? In other words, if I give him
> > something with a delay over 30, will it slow him down?
> >
> > If the answer to this question is yes, I'll be even more pissed.....
>
> No, he is not. (that would be *far* too complicated for the Verant
> "engineers" to code) ;)
>
> I saw a lvl 44 necromancer pet dual wielding spectre scythes the other
> night. Probably the funniest thing I've seen in EQ. The upside to the
> whole thing, is if you need a weapon for your pet, any rusty POS will do.
> Hardly compensation for the loss of power, but look for the
> silver lining I
> always say.
>
>
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