[Next Message in Time] |
[Previous Message in Time] |
[Next Message in Topic] |
[Previous Message in Topic]
Message ID: 174
Date: Mon May 3 20:50:32 BST 1999
Author: Juan Custer
Subject: Re: Dark Elves and Necromancer Survival Tactics?
> -----Original Message-----Hide works like this, you become invisible but can't move. People
> From: Murphy, Kenneth E. [mailto:MurphyK@...]
> Sent: Monday, May 03, 1999 2:22 PM
> To: 'EQ_Necromancer@onelist.com'
> Subject: [EQ_Necromancer] Dark Elves and Necromancer Survival Tactics?
>
>
> From: "Murphy, Kenneth E." <MurphyK@...>
>
> Hello.
>
> I have recently started a dark elf necromancer and am quickly
> up to lev 5.
> The combat strategy seems fairly similar to that of my 16th
> level magician
> except there I use DD burn and with my necro I am more
> patient and use my
> DOT spells. I tank more with my necro since I can heal myself
> and go in
> again for more tanking.
>
> However mages get NO self defense spells or skills. I am
> wondering which
> ones are best and if you all have any tips for them.
>
> Dark Elf Necromancers get to at some point or another.
>
> 1. Hide skill - Is this just press and pray? if something is
> charging me can
> I still HIDE from it? IE a sand giant attacks my skeleton can
> I press hide
> to try to survive?
>
> 2. Root - At high levels we get root. Is it resisted bySort of, but not quit. It'll still work, but probably not on yellow
> everything by that
> high level?
>
> 3. Shadow step - How good is casting this then trying for a gate?Again, depends on where you are. If you have a lot of room,
>
> 4. Feign Death - Seems this could be great. Does this castYes, no, as long as you want... he he... basically It casts fast and
> fast enough to
> use in an emergency? Is it dependable enough to use to save
> the party by
> taking on the monster why group flees then cast this and let the train
> dissolve? How long does it last?
>Yes, slow... I don't recommend it for an escape spell unless your
> 5. Gate - This is the only 1 of the list I'm used to as
> magicians have his
> spell but it's cast time is slow.
>
> Are there any other survival skills I've missed? SeemsYour DoT spells should be first off, always, so they get their full effect.
> Necromancers may have
> an easier time of getting out of trouble then magicians do
> assuming the
> above skills/spells are nice.
>
> Any help is appreciated.
>
> Eloric
> Necromancer (Rank 2) Mythannial Marr
>
> --------------------------------------------------------------
> ----------
> Share the wealth!
> http://www.ONElist.com
> Tell a friend about ONElist's 130,000 free e-mail communities!
> --------------------------------------------------------------
> ----------
> This list is basically unmoderated. However abusive language
> will not be tolerated
>