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Message ID: 1688
Date: Wed Dec 29 13:50:27 GMT 1999
Author: Sh'evil D'Lloth - EA
Subject: RE: Bard in Nektulos


I was perfectly clear last time. I was being
sarcastic...

http://eq.castersrealm.com/

Here it goes:

Quote from Gordon or Brad, "You get 100xp from a mob,
it's up to you to enhance your exp."

"Pets always get a share of the experience. If the pet
owner is in a group, they take up to 1% of the group
experience. If the pet owner is solo, they take much
much more. In other words, don't tell that magician
"Axe the pet" if all you are worried about is
experience.

-Gordon"

(Shevil: Pet takes much more exp when soloing 'Unless'
the caster gets the killing blow when solo.)

"There is a bonus to experience given depending on how
many in your group, but that bonus is linear. You
don't receive an extra kick of XP for having 6 people
as opposed to 5, other than the straight linear bonus.


But I would like to take this opportunity to see if I
can explain exactly how grouping is more efficient.
This will take a few assumptions, but I think you'll
see that it's valid in the end. My figures here are
very round, but are applicable in any situation.

Suppose you have a warrior with 100HP, who can deal
damage at 50HP per minute. Furthermore, you are
fighting gnolls with 100HP, who can deal 25HP's damage
per minute, and pay 100XP points. Let's say your rule
is that you fight until 50% health then heal to full
before fighting again.

Ok, fight 1. It takes you two minutes to kill the
gnoll. After the fight you have 100XP points, and are
down to 50HP health. Since you decided to rest to full
health when reaching 50%, you'll have to rest 150
seconds (2.5 minutes) before you can kill again. Let's
just suppose that you don't heal while in combat to
make the math easier. Your total yield is 100XP/4.5
minutes, or 22XP/Min.

Now, let's try two warriors, same rules, same level,
damage spread equally.

Fight 1:

You and your partner take down the gnoll in 1 minute
instead of two, since there are two of you. The gnoll
only was able to deal 25 pts of damage during this
time, which, spread between the two of you, puts you
each at 87 health. Since you are now in a group, the
gnoll gave 110 XP instead of 100, but it's split
between the two of you, so you get 60 each. Here's the
outcome after fight 1:

Health Remaining: 87
XP Earned: 60
Time Elapsed: 1 Minutes

After Fight 2:

Health Remaining: 75
XP Earned: 120
Time Elapsed: 2 Minutes

After Fight 3:

Health Remaining: 63
XP Earned: 180
Time Elapsed: 3 Minutes

After Fight 4:

Health Remaining: 50
XP Earned: 240
Time Elapsed: 4 Minutes

Now, since you are both at half health, it will take
2.5 minutes to rest to full health, giving you a total
yield of 240XP/6.5 minutes, or 37XP/Min.

Of course the actual figures will differ according to
class and level, but the principle still applies. If
you group, you get more experience, providing you take
things harder and/or faster than you could solo.

All of that said, yes, some people like to group,
others don't. Regardless, EQ is and will remain a
group-oriented game. Some classes have been made to be
more suited to soloing than others, and if you want to
get by through soloing exclusively, you'll have to be
one of those.

-Gordon"

I'll give 3 models concerning my experiences with
Travis Two Tone in Nek.

1:

Pet attacks Travis.
I use very few spells to kill Travis.
He does not cause any or much damage to me.
Killing blow by me or pet.

Equals: Little to no exp registered.

2:

Pet attacks Travis.
I use many spells to kill Travis.
He causes 50% or more damage to me.
Killing blow by the pet.

Equals: Ok exp 1/16th to 1/8th of a bub.

3:

Pet attacks Travis
I use many spells to kill Travis.
He causes 50% or more damage to me.
Killing blow by me.

Equals: 1/4th to 1/3 a bub of EXP.

Thoes are the facts from a them 23rd lvl Necro.

And I think he's a Monk... he doesn't throw and songs
about to buff himself, and he hits like a tank.

~Sh'evil

--- Dave Karpman <davek@...> wrote:
> You are still not clear.
>
> Are you saying you HAVE to do over half the damage
> to get the max
> experience? I have never ever heard of this, and it
> has not been my
> experience after months of playing this game.
>
> It may or may not be true (no matter what casters
> realm says) that using a
> pet reduces the ep you get from a kill. But it is
> certainly not true that
> you get even less ep if your pet does over half the
> damage.
>
> Or, are you saying that the bard has to do a little
> damage to you to get
> the max. ep? If so, that is another new one on me.
>
>
> At 11:22 AM 12/28/99 -0800, you wrote:
> >From: Sh'evil D'Lloth - EA
> <shevil_necromancer@...>
> >
> >That is exactly what I'm saying.
> >
> >If I kill him quick with my pet and spells, not
> >letting him touch me (much), I'll only get a
> fraction
> >of a bub(miniscule exp). If I take a good amount
> of
> >damage I get one fourth to one third a bub of
> >EXPERIENCE.
> >
> >This making him more desirable to hunt. for the
> long
> >spawn time...however this was an incidental thing
> >where Verant is concerned.
> >
> >This is all academic as eq casters has put out a
> >damage vs. exp formula. You can now 'enhance' your
> >exp if you know what you're doing.
> >
> >At lvl 23 I camped him for 4 hours, (Any one on
> >bertoxx in NEK will testify) : ), I got 3+ bubs out
> of
> >his day dwelling butt about 2 days ago to make lvl
> 24.
> >
> >Let me know if that didn't make sense I'll try to
> >clear it up further.
> >
> >--- Mark Rafn <dagon@...> wrote:
> > > On Tue, 28 Dec 1999, Sh'evil D'Lloth - EA wrote:
> > > > he gives 1/4 to 1/3 a bub of exp if you let
> him
> > > beat
> > > > on you for a little while. The key is using
> mana
> > > and
> > > > losing health to get the good exp.
> > >
> > > I'm not sure I follow this. You're saying you
> get
> > > 1/4 to 1/3 of a bubble
> > > if you let him beat on you a bit before you
> finish
> > > him off, but
> > > significantly less if you kill him quickly?
> > >
> > > This is the first I've heard of this particular
> > > piece of lore, and I'm
> > > quite suspicious. Is it possible that the times
> you
> > > take the hits you
> > > (and your DOTs) do more than 1/2 the damage and
> the
> > > times you kill him
> > > more quickly your pet does more than 1/2?
> > > --
> > > Mark Rafn dagon@...
> > > <http://www.dagon.net/> !G
> > >
> > >
> > >
>
>------------------------------------------------------------------------
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> abusive
> > > language will not be tolerated
> > >
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> > >
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> > This list is basically unmoderated. However
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>
>
> Dave Karpman davek@...
>
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
>
> The demon is a liar. He will lie to confuse us. But
> he will also mix lies
> with the truth to attack us. The attack is
> psychological, but powerful. So
> don't listen, remember that, do not listen.
>
> - "The Exorcist"
>
>
>
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> This list is basically unmoderated. However abusive
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