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Message ID: 1549
Date: Wed Dec 1 17:21:54 GMT 1999
Author: Jon Fiedler
Subject: RE: Screaming Terror gets an overhaul!


All I can say is... WOW... if this actually works and isn't resisted by
greens 50% of the time this is one sweet change. Actually have something
really useful to contribute to a group. Unfortunately I am going away on
vacation tomorrow morning so I won't have much time to play with it until
next week =(

Also from patch msg:

Pact of Shadow (Necromancer) now has a 12 second recast time

Guess this is to stop people from casting it on multiple people and only
taking the damage once?? I don't know.. don't have the spell yet... soon..
but not yet =)

Azerin D'Tsalaroth

-----Original Message-----
From: "Mark Muller" <markm@...>

>From the patch message!

Screaming Terror (Necromancer) has changed. It is no longer a "Run Away"
Fear spell - instead the targeted creature will cower in terror until it
takes damage (similar to the Enchanter's Mesmerize spell). The Environment
limit (Dungeons only) has been removed.

This rocks!!