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Message ID: 144
Date: Fri Apr 30 19:13:38 BST 1999
Author: Juan Custer
Subject: Re: Newbie Questions..


�
��� Personally if I were you, I would not attempt the trip till you have
Spirit of the Wolf for your shaman.� The trip IS possible before hand, but
there are so many sand giants, drybones skeletons and desert madmen (not
counting the roaming orc warriors) out there that sometimes I even have
trouble WITH SOW.� South Ro will be easy if you stay on the West side (ie
the side without all the orc camps... err.. maybe its the east side, dammit,
if you see an orc camp you are on the wrong side).� Oasis is the nasty
part.� There's no GOOD way to get through there.� My usual tactics is with
SOW hug the water, dodge crocs and SGs but keep running.� With SOW you'll be
fine no matter how many monsters you train, just don't STOP!� Without it I
would say go slower.� Dark Elves have an easier time because they are faster
and can hide at a moment's notice.� Sand Giant bearing down on you?� Hotkey
HIDE and patiently wait for him to stop stepping on you.� Plus not
everything is agg to you.� The Innkeepers in Oasis don't seem to be KOS for
Dark Elves but they have an extreme distaste for Ogres and Trolls, plus they
all have that ultra-commando level 50 combat training that makes them deadly
in round one.� North Ro is fine as is East commonlands if you hug the zone
walls.� Oasis is what kills you.� I would recommend the Dark Elf coming to
the Innothule before level 8, and the Ogre coming to Neriak after 8 (with
SOW).
�
Malark, Karana

-----Original Message-----
From: W.G. Rowland [mailto:wgr@...]
Sent: Friday, April 30, 1999 11:53 AM
To: EQ_Necromancer@onelist.com
Subject: [EQ_Necromancer] Newbie Questions..


��� Having grown dissatisfied with the "good" side of EQ life.. A friend and
I decided we wanted to try our hands at Evil..
�
��� Having decided that we next sat down and tried to figure what would be
the best combination for a 2 man team..
�
��� I've always loved the pet classes.. And knowing that Necros are possibly
the best solo class in the game.. I quickly set up Ahiru.. Dark Elf
Necromancer and half sister of my Erudite Wizard character Uhira..�
�
��� My friend, who has always gone between liking to beat stuff to death and
liking to cast spells (previous 2 characters a Druid and a Barb Warrior)..�
Settled on an Ogre Shaman..� We were surprised after all the stories about
how bad a shaman ogres make to find that he was readily able to get his
Wisdom up to 102 (not great, but not terrible by any standards..)� Combined
with ogres natural brutishness and great range of spells (heals, buffs,
damage, and utils like SoW) we thought this would be a pretty wicked
combination..
�
��� First question of course is is there any reason why this combination is
a BAD choice?
��� Second had to do with the regions..� Nektulos and Innothule are nice
newbie zones (a tad rougher than their "good" equivalents, but giving them
better range..� Outside of these zones we're wondering what life is like..
�
Specifically what is the trip from Innothule Swamp to Freeport/Nektulos like
and at what level is it safe to attempt..?� Also which zones will be better
to explore as we go up in level (not planning to try and meet until we're
about 5th so we both have gate spells)..
�
��� Ok.. Ramble aside what it boils down to is.. Which is better.. Befallen
or Guk? Why? and what level should we hit the area?
�
Thanks..
�
Ahiru. Dark Elf Necro of The Rathe..