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Message ID: 1229
Date: Sun Sep 12 20:18:08 BST 1999
Author: Jerry Luttrell
Subject: Re: broken spells, etc
>From: "Tony B" <tonyb72@...>
>Reply-To: EQ_Necromancer@onelist.com
>To: EQ_Necromancer@onelist.com
>Subject: [EQ_Necromancer] broken spells, etc
>Date: Sun, 12 Sep 1999 09:42:23 PDT
>
>From: "Tony B" <tonyb72@...>
>
>wtf? i think necros have the largest percentage of broken and useless
>spells of any class. not only that, but we have a huge gap in the number
>of
>quests we can do, and too many items mimic our spells.
>
>>BTW, is intensify death really broken. Feel kinda stupid casting it all
>>the
>> time for the last few weeks.
>
>then they took away charm and gave us a worthless spell (screaming terror),
>not only is it a 'why go to the train when you can bring the train to you'
>spell, but it only works indoors! at least if it worked outdoors, when the
>wipe failed it wouldnt really be as dangerous.
>
>and what were they thinking when they made voice graft? i dont think any
>class has a more useless spell.
>
>oh well, thats my rant =)
>
>>Also had a general question about experience and which is better to do.
>>Is
>>it better to solo a yellow spawn every other time it comes up (lets say
>>alternating with an equal level friend) or group with your friend and kill
>>each one and split the exp?
>
>you are better off getting 50% of two kills than 100% of one, there is less
>work involved, and more safety. also, you get some form of grouping bonus.
>
>belphenor
>
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