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Message ID: 943
Date: Sun Nov 14 23:36:18 GMT 1999
Author: Dan Gilbert
Subject: Re: [EQ_Monk] Useless monks?
>From: Papa Legba <legba@...>I now play an Enchanter for my main character and almost always
>
>When I'm playing my cleric, I actually look for monks to group with
>before warriors. There are a few reasons (and this is at the mid ish
>levels, apparantly the warrior hps become more vital at the high levels)
>1. Monks have less hp, but tend to take less damage than warriors. WeNever really noticed this at lower levels, but at higher levels a
>cannot tank as well as a warrior, but the cleric hp buffs mean a lot
>more on a monk with their dodges, blocks, etc... Also this makes heals
>worth more too. Said more clearly, monks tanking means less damage
>being absorbed, thus heals are more powerful.
>2. We lack taunt, but the special attacks seem to hack monsters offAs an Enchanter I have Rune up (damage shield) and can Stun then
>pretty well. Warrior's special attacks are nothing compared to monk's.
>They need taunt to keep up on the aggro list, while monks just need
>their damage to do that.
>3. Monks tend to be better players. Most munchkins don't play monks.Any Warrior that can make it past 35 will be decent in a group so
>My odds of getting a good tank from the shallow gene pool of warriors
>are not good. Monks have a much higher player skill level. (maybe this
>is jut\st on the servers I play, but I have heard similar stuff from
>other clerics)
>People choose paladins over you?? Ewww, paladins are my least favoriteUnless that Paladin has Ghoulbane and I am hunting Mistmoore,
>tank. Their damage output is pathetic unless you are going on a two man
>undead hunting team (which is GREAT xp for cleric/pally),