[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 934
Date: Wed Nov 3 20:39:17 GMT 1999
Author: Seamus
Subject: Re: Digest Number 101


someone asked in a much earlier message about skill caps...you can find them
on the new monk site. but ill post them here too

def - level * 5. Caps at 230
off - level 1 is level * 5, level15 is (level * 5) + 5, level 30 is (level *
5) +10
duel wield - (level * 7) +5 caps at 252
Sneak - (level * 5) + 5. Caps at 113
All other skills - (level * 5) +5. Caps at 113

Sligo
Cazic Thule
Silent Fist
----- Original Message -----
From: <EQ-Monks@onelist.com>
To: <EQ-Monks@onelist.com>
Sent: Friday, October 29, 1999 5:00 AM
Subject: [EQ-Monks] Digest Number 101


>
> >
> There are 6 messages in this issue.
>
> Topics in today's digest:
>
> 1. Monk skill caps
> From: Martin Steed <martin.steed@...>
> 2. Re: Monk skill caps
> From: Aaron Braunstein <aaron_spam@...>
> 3. Re: Monk skill caps
> From: "Tim Perkins" <tperkins@...>
> 4. All Monk Event - Please Read
> From: ablair@...
> 5. Re: instill doubt
> From: JnglSkyPWR@...
> 6. Re: Monk skill caps
> From: JnglSkyPWR@...
>
>
>
____________________________________________________________________________
___
>
____________________________________________________________________________
___
>
> Message: 1
> Date: Thu, 28 Oct 1999 10:56:20 +0100
> From: Martin Steed <martin.steed@...>
> Subject: Monk skill caps
>
> Good day all,
>
> I know that sneak is capped at 113, does anyone know what the highest
levels we can take our other skills too?
>
> I think I remember reading that the natual cap for skills is 200, but Dual
Wield is at 250.
>
> Can anyone confirm or deny this ?
>
> Thanks,
> Martin aka
>
> Nyrkl Elmorak of The Companions
> Member of the 31st circle of the Silent Fist
> The Tribunal
>
> --
> Do not meddle in the affairs of sysadmins, for they are quick to anger and
have not need for subtlety.
>
> Martin.Steed@...
>
>
>
> **********************************************************************
> CONFIDENTIALITY : The information in this e-mail and any
> attachment is confidential. It is intended only for the named
> recipient(s).
> If you are not a named recipient, please notify the sender
> immediately and do not read, use, copy or disseminate this
> information.
> **********************************************************************
>
>
>
____________________________________________________________________________
___
>
____________________________________________________________________________
___
>
> Message: 2
> Date: Thu, 28 Oct 1999 08:18:57 -0700
> From: Aaron Braunstein <aaron_spam@...>
> Subject: Re: Monk skill caps
>
> >I know that sneak is capped at 113, does anyone know what the
> >highest levels we can take our other skills too?
> >
> >I think I remember reading that the natual cap for skills is 200,
> >but Dual Wield is at 250.
>
> Well, although I cannot speak definitively or authoritatively, I can
> say that the only skill I can recall capping at 200 was Sense
> Heading. Most of the other abilities that I can think of off-hand
> seem to have progressed beyond that except at an extremely slow rate
> of progress. Speaking as a recent achiever of level 46, I can say
> the following with some confidence:
>
> - After the last 30 hours of play, my Defense has gone up a single
> point (to 211) - and I've spent almost the entire time being the
> exclusive tank to a nearly endless parade of blues.
> - I don't remember the last time I saw Flying Kick go up.
> - Offense seems to keep going up at its normal rate of speed (now in the
220s).
> - The last number I saw out of Dual Wield was 252 - and that was some
> time ago. It's possible that it went higher (perhaps all the way to
> 255) and I just didn't notice it, however.
> - Mend seems to still be progressing, but again is an extremely slow
> progress so I may have capped that as well - not that it matters
> becuase it's been over 20 levels since it's failed.
> - Progress on Feign Death continues, although I haven't been working
> on it as much as I perhaps should lately so it still is languishing
> in the 190's.
> - Disarm is still moving into the 170s as well, but don't ask me why
> I bother - a disarmed opponent doesn't seem to be a whole lot less
> dangerous than an armed one.
> - Instill Doubt is the singularly most useless and dangerous (to us,
> that is) skill in our arsenal and I haven't bothered to skill it up a
> single point since acquiring it at level 29 (which is where I was
> when the patch went in which supports it), so I can't really speak on
> that one.
>
> While my current rate of progress is annoying, it doesn't
> really bother me. However, I'm becoming rather concerned about my
> Defense and Flying Kick. I don't think I've capped them, but the
> rate of progress is disturbingly slow. I really don't want to
> out-level my skills and thereby be rendered useless in a group of
> like-leveled people (as so many power-levelers have found). Does
> anybody else have anything to say about this situation?
>
> --
> Aaron Braunstein
> Pacific Data Management, Inc.
>
> <aaron_braunstein@...>
>
>
>
____________________________________________________________________________
___
>
____________________________________________________________________________
___
>
> Message: 3
> Date: Thu, 28 Oct 1999 12:13:46 -0700
> From: "Tim Perkins" <tperkins@...>
> Subject: Re: Monk skill caps
>
> A side note for the disarm issue. the only time I reccomend using disarm
is
> when the mob is using a very fast weapon like a dagger or a rapier etc..
> what we know is that if the mobs hand damage is the higher damge weapon it
> will use the damage from it hands. if it happens to be holding a fs dagger
> then it will use the speed of the dagger but not the damage of the dagger.
> so it would be doing its hand damage with dagger speed.
>
> ----- Original Message -----
> From: Aaron Braunstein <aaron_spam@...>
> To: <EQ-Monks@onelist.com>
> Sent: Thursday, October 28, 1999 8:18 AM
> Subject: Re: [EQ-Monks] Monk skill caps
>
>
> > From: Aaron Braunstein <aaron_spam@...>
> >
> > >I know that sneak is capped at 113, does anyone know what the
> > >highest levels we can take our other skills too?
> > >
> > >I think I remember reading that the natual cap for skills is 200,
> > >but Dual Wield is at 250.
> >
> > Well, although I cannot speak definitively or authoritatively, I can
> > say that the only skill I can recall capping at 200 was Sense
> > Heading. Most of the other abilities that I can think of off-hand
> > seem to have progressed beyond that except at an extremely slow rate
> > of progress. Speaking as a recent achiever of level 46, I can say
> > the following with some confidence:
> >
> > - After the last 30 hours of play, my Defense has gone up a single
> > point (to 211) - and I've spent almost the entire time being the
> > exclusive tank to a nearly endless parade of blues.
> > - I don't remember the last time I saw Flying Kick go up.
> > - Offense seems to keep going up at its normal rate of speed (now in the
> 220s).
> > - The last number I saw out of Dual Wield was 252 - and that was some
> > time ago. It's possible that it went higher (perhaps all the way to
> > 255) and I just didn't notice it, however.
> > - Mend seems to still be progressing, but again is an extremely slow
> > progress so I may have capped that as well - not that it matters
> > becuase it's been over 20 levels since it's failed.
> > - Progress on Feign Death continues, although I haven't been working
> > on it as much as I perhaps should lately so it still is languishing
> > in the 190's.
> > - Disarm is still moving into the 170s as well, but don't ask me why
> > I bother - a disarmed opponent doesn't seem to be a whole lot less
> > dangerous than an armed one.
> > - Instill Doubt is the singularly most useless and dangerous (to us,
> > that is) skill in our arsenal and I haven't bothered to skill it up a
> > single point since acquiring it at level 29 (which is where I was
> > when the patch went in which supports it), so I can't really speak on
> > that one.
> >
> > While my current rate of progress is annoying, it doesn't
> > really bother me. However, I'm becoming rather concerned about my
> > Defense and Flying Kick. I don't think I've capped them, but the
> > rate of progress is disturbingly slow. I really don't want to
> > out-level my skills and thereby be rendered useless in a group of
> > like-leveled people (as so many power-levelers have found). Does
> > anybody else have anything to say about this situation?
> >
> > --
> > Aaron Braunstein
> > Pacific Data Management, Inc.
> >
> > <aaron_braunstein@...>
> >
> > >
>
>
>
>
____________________________________________________________________________
___
>
____________________________________________________________________________
___
>
> Message: 4
> Date: Fri, 29 Oct 1999 01:50:01 -0400
> From: ablair@...
> Subject: All Monk Event - Please Read
>
> I've been posting this on the message board at:
> http://server3.ezboard.com/beverquestmonks
>
> And I thought I'd also post it here, as this is turning
> out to be a lot of fun and so far I've had a lot of
> support.
>
> Event: Monk Madness
>
> Server: Vallon Zek
>
> Time: Starting this Friday at 9PM eastern US time. That
> is GMT -5:00 for international monks. :)This will be an
> ongoing event until Sunday Night. Play as little or as
> much of that as you want to.
>
> Story: An evil gnome wizard experimenting with cloning
> captured a lone human monk in Freeport, and tried to
> clone him. He inadvertently triggered a chain reaction
> and suddenly there spawns many many many monks. All
> identical. Being of one mind they are also all of one
> guild, "The Armadillos of Norrath".
>
> Naming: This is an event in which monks from all
> servers who may know each other from messageboards will
> participate. Therefore I think it is a great idea that
> we use the naming convention '"your real monk
> name"dillo'. Or a variation thereof. Such that I am
> going to be Ipnodillo on vallon zek for the weekend. ;)
>
> Goal: Have fun. Group up with as many monks as you can
> and run around the zone punching everything in site. Go
> on suicide missions. We'll be like ants.
>
> To participate, create a new monk on Vallon Zek Friday
> Night. The monk should be the male version with the
> Priest of Discord face. We're gonna try to create a
> guild for this as well, so look for a guild officer to
> invite you. Please try to keep your guild tunic on at
> all times so we have the monk "look" about us. Invite
> all your friends to attend. This is an event to have
> fun, not so heavy on the roleplaying, but lets just
> have a LOT of fun.
>
> To clarify, your monk should look like this:
>
> http://www.shada.com/pod.jpg
>
> The guild has been submitted. Lets all hope verant
> approves it!
>
> Invite your non monk friends who have always admired
> your monkness as well! Lets try and make this event a
> legend of it's own kind! :)
>
> Just think. Hundreds of Identical Newbie Monks...
>
> Ipno Ashen
> 20th Armadillo
> Brell Serilis
> "The future just isn't what it used to be."
>
>
> -----------------------------------------------------
> This mail sent through newave.net webmail. Signup for
> your FREE E-mail account at http://webmail.newave.net
>
>
>
>
____________________________________________________________________________
___
>
____________________________________________________________________________
___
>
> Message: 5
> Date: Thu, 28 Oct 1999 18:10:12 EDT
> From: JnglSkyPWR@...
> Subject: Re: instill doubt
>
> You can practice instill doubt on anything, other ppl, mobs nowhere near
you,
> conning whatever color. It takes forever for it to go up. Mine is at 105
> right now and works maybe 1 in 10 times. It is no good in dungeons, the
mob
> will run and get friends to bring back. Only good thing I have seen for
it
> is if a mob is ensnared and you are fighting in the open where there are
> hardly any mobs around it and it will run so you can smack it in the back.
>
> Kanja
> Rodcet Nife
>
>
>
____________________________________________________________________________
___
>
____________________________________________________________________________
___
>
> Message: 6
> Date: Thu, 28 Oct 1999 18:13:40 EDT
> From: JnglSkyPWR@...
> Subject: Re: Monk skill caps
>
> Dual wield caps at 252, hth, offense and defense cap at 230. Everything
else
> is 200 other than sneak from all I know.
>
>
> Kanja
> Rodcet Nife
>
>
>
____________________________________________________________________________
___
>
____________________________________________________________________________
___
>
>