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Message ID: 845
Date: Mon Oct 11 21:24:52 BST 1999
Author: JnglSkyPWR@xxx.xxx
Subject: Too much of one class is never really good


5 or 6 monks is fun, but you'd see big problems with high lvl healer types
and anything with SOW. Mobs just do not get interrupted just by hitting them
anymore. You need somebody with a stun attack or spell, so you can keep
beating on the kobold priest for instance, and the bam, it complete heals, so
try again and bam it does it again. And SOW, without root to nerf it, or
snare to keep it there, the mob will most likely get away, and in dungeons,
that mean one thing, train comin back at ya.
So let me restate my "ideal" lvl 45+ group: 3 monks, druid, cleric and
enchanter. You get the best of all worlds there really and no mob resisting
the monks' fists. Where's your nuker you ask? Have you ever seen a monk in
action with fbss and celerity or swift like wind? The is no downtime with
this group at all. You have your group gater and snarer. But then again it
always depends on the ppl actually playing these chars, cause if they aren't
fun, you're not gonna have fun. So in the end, group with ppl you like, it
makes the world of Norrath much more enjoyable.

Kanja
49 monk
Rodcet Nife