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Message ID: 839
Date: Sun Oct 10 05:08:28 BST 1999
Author: kito1st
Subject: Re: Re: Lots o Wizard groups


I don't know, the shamans DD and DOT spells allow them to solo till lvl 50
if they want to so I think they do some pretty mean dmg....



----- Original Message -----
From: Dave Gaines <dave@...>
To: <EQ-Monks@onelist.com>
Sent: Friday, October 08, 1999 3:15 AM
Subject: Re: [EQ-Monks] Re: Lots o Wizard groups


> From: Dave Gaines <dave@...>
>
> >
> > From: David Blank <evilnuff@...>
> >
> >
> > >1. Bard
> > >2. Wizard
> > >3. Wizard
> > >4. Wizard
> > >5. Wizard
> > >6. Enchanter
> >
> > 1. Monk (best puller in the game bar none)
> > 2. Warrior (best damage sponge bar none)
> > 3. Enchanter (amazing...simply amazing)
> > 4. Cleric (superior/complete heals and res's)
> > 5. Shaman (best friend of any tank...2nd healer :)
> > 6. Druid (Evacs, damage shields and 2nd healer)
> >
> > Some flexability there but this is pretty darn
> > good overall.
> >
> Same problem with the second group here that I saw before...
> Who does the damage? Yes, the monk does fairly good melee,
> the warrior is average/above average. Enchanter CAN do good, but
> then he's not doing what enchanters do best. Cleric Shaman Druid
> all spend a majority of their time healing/buffing. No big
> damage. Fights last forever.
>
> The Wizzie group spends more "down time" sure, but that's only
> because the fights last 10 or 20 seconds. Not 2 or 3 minutes.
>
>