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Message ID: 804
Date: Fri Oct 8 14:15:42 BST 1999
Author: Dave Gaines
Subject: Re: Re: Lots o Wizard groups


>
> From: David Blank <evilnuff@...>
>
>
> >1. Bard
> >2. Wizard
> >3. Wizard
> >4. Wizard
> >5. Wizard
> >6. Enchanter
>
> 1. Monk (best puller in the game bar none)
> 2. Warrior (best damage sponge bar none)
> 3. Enchanter (amazing...simply amazing)
> 4. Cleric (superior/complete heals and res's)
> 5. Shaman (best friend of any tank...2nd healer :)
> 6. Druid (Evacs, damage shields and 2nd healer)
>
> Some flexability there but this is pretty darn
> good overall.
>
Same problem with the second group here that I saw before...
Who does the damage? Yes, the monk does fairly good melee,
the warrior is average/above average. Enchanter CAN do good, but
then he's not doing what enchanters do best. Cleric Shaman Druid
all spend a majority of their time healing/buffing. No big
damage. Fights last forever.

The Wizzie group spends more "down time" sure, but that's only
because the fights last 10 or 20 seconds. Not 2 or 3 minutes.