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Message ID: 765
Date: Thu Oct 7 10:29:53 BST 1999
Author: Dan Gilbert
Subject: Re: [Digest Number 83]


Even better:

1. Bard
2. Wizard
3. Wizard
4. Wizard
5. Wizard
6. Enchanter

The fight won't last long if everyone in the group knows how to
use /assist and the Enchanter does their job of crowd control. This is a
group of 32+. The Bard will have Cassindra's Chorus of Clarity (The MANA
song) and the Enchanter has Clarity. Wizards should have little downtime.
They will play ping-pong with that Mob. Bard can juggle Hymn of Restoration
if HPS are needed. Oh yeah, if it gets sticky you have 4 Wizzes, so Evacs
should be easy to get off.



At 04:25 AM 10/7/99 -0400, you wrote:
>From: JnglSkyPWR@...
>
>Here you go, the ultimate party, around lvl 40+
>
>1- Monk
>2- Monk
>3- Monk
>4- Enchanter
>5- Druid
>6- Cleric
>
>With fbss and the enchanter's celerity (39) or swift like wind (49) the monks
>can dish an AMAZING amount of dmg. Enchanter can slow down mobs, and give
>all 3 caster types mana faster. Cleric heals and buffs. Druids have some
>nice DD and DOTS, snare and back up heal. If you can think of a better group
>plz tell me cause I don't think there is. No resisting and don't need a
>taunt as the casters more than likely aren't gonna get jumped. Not to
>mention, if one of the monks is getting beaten too badly, FD and mob will
>jump to another of them. If you have ever seen this kind of group in action,
>I'm sure you'll agree with me.
>
>Kanja
>Rodcet Nife