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Message ID: 537
Date: Mon Sep 13 16:34:18 BST 1999
Author: Tim Perkins
Subject: Re: which stat?
>From everything I have read the delay on our fists is between 30 and 38, 30being with haste spell of some sort. I would never suggest someone use a 1hb
----- Original Message -----
From: Ryugen Lee <ryugen47@...>
To: <EQ-Monks@onelist.com>
Sent: Saturday, September 11, 1999 2:01 PM
Subject: Re: [EQ-Monks] which stat?
> From: "Ryugen Lee" <ryugen47@...>
>
> >From someone who has played a more traditional tank, I would offer that
28
> delay is relatively slow. If a monk's fists are slower than that, then we
> are truly slighted. I've never seen numbers on the delay of hand to hand,
> but I'm really hoping it's faster than 28 (more like 20 or so, and maybe
> dependent on level). I'm not sure what level you are, but put it this
way,
> you'll never see anyone dual wielding anything that slow past about level
> 25, except maybe in their off hand, but their dual wield is about 3 levels
> below ours. They are less concerned with how often the dual wield hits,
and
> more with how much dmg it does.
>
> I would suggest, that if you'd like to play with a mace, use only one, and
> in your off hand.
>
> Ryugen
> Bertoxxulous
>
>
> >From: "Dizzy J." <dizzyj@...>
> >Reply-To: EQ-Monks@onelist.com
> >To: EQ-Monks@onelist.com
> >Subject: Re: [EQ-Monks] which stat?
> >Date: Fri, 10 Sep 1999 11:54:12 -0500 (CDT)
> >
> >From: "Dizzy J." <dizzyj@...>
> >
> >my main point is that no one really knows what does what. I've read WAY
> >too much about which stat should go where, and the only consensus is that
> >no one really knows.
> >
> >my philosophy is 2 fold.
> >
> >1) I belive (with no empirical data to back it up) that once a stat gets
to
> >a certain level, adjusting that stat will have diminishing returns. i.e
> >add +5 to a stat that is at 90, and thats a big change. and +5 to a
> >stat that is at 130, and the change is less noticeable.
> >
> >and
> >
> >2) most of the high level shiverback stuff adjusts str, dex, and agil.
> >(also stamina)
> >
> >so, I'm trying to build a well balanced character. Its quite possible
> >that for some situations agil is needed, for others str in important.
> >different situations are based on Mob type, group/solo, level...just too
> >many varieties.
> >
> >I'm also trying to get a balance of +resistance (cold, fire, magic..etc).
> >That seems to be quite a bit more difficult
> >
> >I'm not saying that anyone is right, or anyone is wrong. Just a humble
> >monk expaining his philosophies. :)
> >
> >on a side note. I also have a feeling that speading up our attacks would
> >have the biggest impact. I'm planning on duel weilding some maces (rate
> >of 28) to compare against my fists.
> >
> >-dj
> >
> >On Fri, 10 Sep 1999 Felizpunk@... wrote:
> >
> > > From: Felizpunk@...
> > >
> > >
> > > I would go for improving mainly AGI and DEX... STR does affect
attack,
> >but
> > > our attack in already higher than any other class, and we end up with
an
> >ATK
> > > higher than any others except for the most magically enhanced warriors
> >-- and
> > > those who have such an ATK will have much worse DEX or AGI than a
monk.
> > >
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