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Message ID: 460
Date: Mon Sep 6 06:05:41 BST 1999
Author: Ruben Ray
Subject: Re: MOnk BALANCE ISSUES
>From: "Imari J. A. Dellimore" <ijad@...>
>Reply-To: EQ-Monks@onelist.com
>To: EQ-Monks@onelist.com
>Subject: Re: [EQ-Monks] MOnk BALANCE ISSUES
>Date: Sun, 5 Sep 1999 14:01:57 -0400 (EDT)
>
>From: "Imari J. A. Dellimore" <ijad@...>
>
>EXACTLY.
>
>Monk Damage/delay is BALANCED in such a way that we do an appropriate
>amount of damage. It is a valid point that realistically, monks would
>punch faster than almost any weapon in the game but in order to enable us
>to do this variant would have to lower the damage on our fists to a level
>where we would become ineffective againts heavily armored openents or
>oponents with a damage shield/barb coat effect effect on.
>
>SUPER WEAPON COMPARISON:
>
>MOnks are by design an egalitarian class - EVERY monk at levle 40 has the
>same skills, simila hp, ac, and max damge. Items we wear will be similar
>as well. This is nice because we do not have to camp and get parties
>together to help us get those weapons. But, this is balanced by the fact
>that with store bought or common drop equipment we are able to do massive
>amounts of damge - more than anyohter mele class withouth the use of magic
>wepons. But it a valid observation that a ranger/warrior with 2
>Uberweapons will probably outdamge us - but not by as much as you think.
>ALso, I think that this ability of rangers/paladin/warriors to obtain
>super weapons to enable them to do MAssive amounts of damage is part of
>the design of these classes. They are weak without their equipment, while
>we are strong. They must camp and endure HELL in order to obtain good
>items, monks can lead a stress free life of hunting and adventuring
>without a care in the world. I think it is a matter of personal choice
>which class is better.
>
>FOR EXAMPLE:
>
>A RAnger with 2 Ykesha balades will hit for a max damage around 25dmg
>(assuming level 40 or so) the delay on his weapon is 24 - this means he
>does one attack round every 2.4 seconds. In a max damage attack round the
>ranger will do a DA/DW for 4 attacks of 25dmge, kick for about 20 dmge,
>and then the ykesha effect will go off for 70dmge - resulting in a total
>of 190dmge for this round. NOTE: If anyone ever sees a non monk hit for
>their max damage 4 times in a row let me know - IT IS JUST NOT GOING TO
>HAPPEN!
>
>A level 40 monk will hit for max damge of 36 or more, also monk damage is
>more steady - I have watched monk friends hit for close to their maximum
>damage for several attacks in a row! (almost like those NPC's who seem to
>hit for their max damge every singel hit.)
>
>In a maximum attack round a monk will deal the following damage (level 40
>monk): DA/DW for 4 attacks of 36dmge, Flying kick for 95 dmge. Resulting
>total damage is 239dmge. NOt a bad chunk of damge!
>
>
>Bear in mind that the monk is far more likely to come close to the dream
>round that I described here - for some reason our damage seems to be more
>consistent than for other classes. I play both a paladin and my monk and
>I have found that when my Paladins max damge with his Gigantic Zweihander
>is 55, he will tipically hit monsters for only upper 30's dmage range.
>MOnk damge at level 40 AVERAGEs to 30 per hit. ALso we monks have a higher
>DW skill than any other class so we will get those nice Quad attacks more
>often.
>
>And lastly I would like to poitn out that as a monk, we didnt have to go
>with 3 groups of levle 45 friends to camp for a Ykesha balde or sit there
>for days waiting on the GHoulbane to spawn. In short monks dont have to
>camp or go through hardship for their weapons/equipment. ALL level 40
>monks will be able to do the 239 (or there abouts depening on their str)
>max damge round.
>
>COmpare a monk to a ranger with two less powerfull more common swordes and
>we win the damge contest hands down!
>
>
>On Sun, 5 Sep 1999, RaceFace wrote:
>
> > From: "RaceFace" <bean@...>
> >
> > That's not the case, in actuality. A friend of mine (who has been
>heavily
> > into martial arts (karate and aikido) since he was 12 (I thnk) punches
>damn
> > hard and damn fast. He was back from Seattle (he's studying under an
>aikido
> > master (one of the students of the founder of the art) recently and was
> > teaching some classes and giving some demonstrations. I used to think
> > boxers could throw punches fast. You couldn't count the punches, and
> > sometimes the only way you knew he threw one was the <wham> coming from
>the
> > the target an assistant was holding. Speed is vital to getting your
>punches
> > to connect. If they're slow, they are REALLY easy to block or dodge,
>since
> > it's easy to figure out the person's reach. They also do more damage
>the
> > faster the fist is travelling. Good old momentum and inertia. To be
> > realistic.. monks would have a LOT quicker punches but still do the same
> > damage. I'd guess a delay around 22 or so, comparing it to other
>weapons
> > (magic mostly) in the game.
> >
> > Of course, that will never happen as we'd become the ubermelee class.
> >
> >
> >
> > > Well, if you really think about it, it is possiblef or someone to poke
>a
> > lot
> > > faster then a person can punch. If you consider since monks have to
>put
> > > some strength into the punch, their speed can't be too fast. But on
>the
> > > other hand, warrior types can upgrade their weapons, in both damage
>and
> > > speed, monks only get upgrades in damage, i'd like to see us get a
>speed
> > > upgrade too. Because if a person wields a pain bringer and a ykesha,
>they
> > > will easily outdamage a monk, because both of the weapons are sub 30
> > delay,
> > > pain bringer is closer to 20. Nonetheless, monks are supposed to be
>the
> > > ultimate melee dishers, that makes up for the extreme hp loss.
> >
> >
> >
> >
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