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Message ID: 418
Date: Mon Aug 30 22:02:14 BST 1999
Author: Bennett, Brian
Subject: RE: Re: Monk Loot and Modifications...technical text


On the other hand, I think a backflip out of dangers way would be really
cool :)



-----Original Message-----
From: Randy Roslewski [mailto:randallr@...]
Sent: Monday, August 30, 1999 5:03 PM
To: EQ-Monks@onelist.com
Subject: Re: [EQ-Monks] Re: Monk Loot and Modifications...technical text


From: "Randy Roslewski" <randallr@...>

Okay, I won't stoop to your level of insulting, but I will defend myself.
No, it wouldn't slow things down to "just add different color headbands" as
you seem to think that's the only thing that is wanted to be changed. I'm
talking on a broad level here, not just one or two things. Can you guess
what would happen if the monks got their way and got several different color
variations on "a simple stripe on a head?" Every other group would come
screaming to Verant about they need a little change here and a little change
there. That's when it would become a problem with texture memory and
everything else I wrote about. When EVERYONE gets little changes, and
leather armor is in 47 different colors, and all the rest of the changes
that are being asked for constantly to make for some more differentiation
amongst the players. I haven't misquoted anything, because I didn't quote
anything in my response. Perhaps you should reread my letter and think
about it a little before you go off like this. I do happen to THINK a lot
just like you say I don't, and I was making a point about changing the
system as a whole, not just one little headband. Please grow up next time
before you decide to rant and rave about a post that you don't seem to
understand what's being talked about within it's context. Thanks much

Randy

----- Original Message -----
From: Court Little <courtlend@...>
To: <EQ-Monks@onelist.com>
Sent: Monday, August 30, 1999 10:59 AM
Subject: Re: [EQ-Monks] Re: Monk Loot and Modifications...technical text


> From: "Court Little" <courtlend@...>
>
> Holy smokes WAKE UP AND SMELL THE JAVA!!!! Im a little tired of reading
> these posts that the headband animation or sash cant be added because the
> "2mb buffer over flow tri linera mip mapped anti aliased Voodoo 1 yad yada
> yada" machines will slow down and cant handle it. If you believe that then
> call me quick cause I got a whole lot of pure grade a sunshine in a bottle
> to sell ya. THINK! We are not asking for entirely new animations of
dragons
> or flying vehicles or backflips out of dangeers way. All we are asking for
> is a nice yellow, blue, ornage, red, pink, muave, sandle whatever colored
> strip on my head! For christ sakes barbarians get 19 different helmets
with
> all sorts of funky horns and yet if you put a simple colored stripe on my
> head or waist the graphics engine cant handle it and the game will come to
a
> screaching halt? Please stop the non sense! I have a feeling the
developers
> are being misquoted here on this thread and their comments are in
reference
> to other much larger issues within the game and not a simple stripe on a
> head.
>
>
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