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Message ID: 418
Date: Mon Aug 30 22:02:14 BST 1999
Author: Bennett, Brian
Subject: RE: Re: Monk Loot and Modifications...technical text
----- Original Message -----
From: Court Little <courtlend@...>
To: <EQ-Monks@onelist.com>
Sent: Monday, August 30, 1999 10:59 AM
Subject: Re: [EQ-Monks] Re: Monk Loot and Modifications...technical text
> From: "Court Little" <courtlend@...>
>
> Holy smokes WAKE UP AND SMELL THE JAVA!!!! Im a little tired of reading
> these posts that the headband animation or sash cant be added because the
> "2mb buffer over flow tri linera mip mapped anti aliased Voodoo 1 yad yada
> yada" machines will slow down and cant handle it. If you believe that then
> call me quick cause I got a whole lot of pure grade a sunshine in a bottle
> to sell ya. THINK! We are not asking for entirely new animations of
dragons
> or flying vehicles or backflips out of dangeers way. All we are asking for
> is a nice yellow, blue, ornage, red, pink, muave, sandle whatever colored
> strip on my head! For christ sakes barbarians get 19 different helmets
with
> all sorts of funky horns and yet if you put a simple colored stripe on my
> head or waist the graphics engine cant handle it and the game will come to
a
> screaching halt? Please stop the non sense! I have a feeling the
developers
> are being misquoted here on this thread and their comments are in
reference
> to other much larger issues within the game and not a simple stripe on a
> head.
>
>
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