[Next Message in Time] | [Previous Message in Time] | [Next Message in Topic] | [Previous Message in Topic]

Message ID: 412
Date: Mon Aug 30 18:59:00 BST 1999
Author: Court Little
Subject: Re: Re: Monk Loot and Modifications...technical text


Holy smokes WAKE UP AND SMELL THE JAVA!!!! Im a little tired of reading
these posts that the headband animation or sash cant be added because the
"2mb buffer over flow tri linera mip mapped anti aliased Voodoo 1 yad yada
yada" machines will slow down and cant handle it. If you believe that then
call me quick cause I got a whole lot of pure grade a sunshine in a bottle
to sell ya. THINK! We are not asking for entirely new animations of dragons
or flying vehicles or backflips out of dangeers way. All we are asking for
is a nice yellow, blue, ornage, red, pink, muave, sandle whatever colored
strip on my head! For christ sakes barbarians get 19 different helmets with
all sorts of funky horns and yet if you put a simple colored stripe on my
head or waist the graphics engine cant handle it and the game will come to a
screaching halt? Please stop the non sense! I have a feeling the developers
are being misquoted here on this thread and their comments are in reference
to other much larger issues within the game and not a simple stripe on a
head.