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Message ID: 366
Date: Fri Aug 27 21:44:11 BST 1999
Author: Bennett, Brian
Subject: RE: Monk Loot and Modifications (was Re: An idea for t he slow day)


But let's not forget EQ expansion pack is coming out... won't hurt to ask
for it.

-----Original Message-----
From: Ezhar Montenegro [mailto:Ezhar@...]
Sent: Friday, August 27, 1999 5:52 PM
To: EQ-Monks@onelist.com
Subject: RE: Monk Loot and Modifications (was Re: [EQ-Monks] An idea for
the slow day)


From: "Ezhar Montenegro" <Ezhar@...>

Same reason they haven't added the shield animations for Barbarians. Heard
it involves a multi-meg download since they are part of a HUGE file.

---------- Original Message ----------------------------------
From: "Wes Strait" <blackhorse@...>
Reply-to: EQ-Monks@onelist.com
Date: Fri, 27 Aug 1999 15:31:19 -0500

>From: "Wes Strait" <blackhorse@...>
>
>It's a little late to change the looks of characters (i.e.: adding the blue
>look to monks with a mesh tunic, etc) because it would require a total
>rework of the art files. Anyone remember those lovely 300 meg downloads in
>beta 3?
>
>BlackHorse
>
>-----Original Message-----
>From: John Mosqueda [mailto:mosquito@...]
>Sent: Friday, August 27, 1999 3:12 PM
>To: EQ-Monks@onelist.com
>Subject: Monk Loot and Modifications (was Re: [EQ-Monks] An idea for the
>slow day)
>
>
>From: John Mosqueda <mosquito@...>
>
>*OOC*
>
>I think even a lower level glove that could proc root would be a great too.
>I
>mean we are sentenced to hunt down gnoll after gnoll with the Qeynos
quests,
>yet those gnolls are the worst creatures I have ever encountered with
>regard to
>fleeing the battle! Even though most of the critters conned blue to me,
they
>would split with a third of their life left while their evil twin skippy
was
>doing the bash and stun on my behind to prevent the kill chase. By the time
>the
>second gnoll was down, the first returned with his big brothers! Needless
to
>say, death was a common function of my monk through levels 8 to 10 while
>completing the orange headband quest. I do not even want to try the quest
>for
>the red headband since it is in another burrow filled with gnolls. A nice
>pair
>of gloves that could proc root would definitely ameliorate that situation.
>
>As for new monk animations/graphics, I am all for that. Why can we not see
>the
>mesh tunic in blue on our person? Or even different jewels that we may be
>wearing. There is very little differentiation between one monk and another
>no
>matter what the level. A level three in patchwork is just as styling as I
>am in
>a mesh tunic (and little else :). It seems that more could be done. Also,
a
>little variety in attacks would be nice or some spiffy fireworks on contact
>for
>our "magical" special attacks.
>
>Really, I am just dreaming of things to comlain about... I have been
greatly
>satisfied with playing a monk. I think I can solo well, and I am always
>welcome
>in groups. I spend too much time wandering Norrath and trading languages,
so
>I
>may never break into the teens in level, but I am enjoying myself.
>
>Good fortunes to you,
>
>Manjushri
>Monk of the 10th Order of Quellious, the Tranquil
>(Fennin Ro)
>
>At 03:21 PM 8/27/99 -0700, you wrote:
>>From: "Tim Perkins" <tperkins@...>
>>
>>I think it would be cool if we could just get a graphic like the claws
from
>>the AoF for the werewolf gloves. But a weapon the would proc clinging
>>darkness would be awesome.
>
>
>---------------------------------------------------
>John N. Mosqueda
>The General Libraries
>University of Texas at Austin
>Voice: (512) 495-4286
>E-mail: mosquito@...
>----------------------------------------------------
>
>
>
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--
Ezhar Montenegro
Brother of the 25th Level, Ashen Order, Karana
Humble Baker and Proud Member of the Platinum Sphere Guild
http://www.platinumsphere.com
--

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