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Message ID: 1503
Date: Wed Apr 26 13:36:56 BST 2000
Author: David Frascone
Subject: Goodbye Runnyeye
Last night, I finally finished the treant fists quest. My camp times were
different than most though:
1) Gorge Alchamist, *no camp time*. He spawned twice while I was
fighing Gorge Minotaurs for exp.
2) Gelatinous cube, *no camp time*, but I had to have a friend invisi
me so I could go get him. At 24th, he was a risky blue, not too
much trouble. (but almost ran out of air!)
3) Misty Alachamist: 10-12 hours camp time. This little guy just
would *not* spawn for me. At first, I kept turnning in beads to try
to get a squad ring, but eventually, that started getting as
tedious as camping itself. When he finally did spawn, he was
*very* green. I lost about a bubble of health killing him, without
mending.
4) Goblin Captian: 9 hourss camp time. I could not believe this guy
took so long to spawn. I lost two lives to Borxx, and had much
trouble with him. At 24th, a full group of mid-low 20s would have
no trouble holding the king/captian room, but all of my friends got
very tired of camping him. So, eventually, I ended up feigned on
the floor benieth the captian . . . couldn't split him either . .
finally, a guild mate came along and split him for me. He was
risky blue (prolly 20-21) and went down fast.
So, after much camping, I have the prized, but not worth the camp time,
Treant Fists. Now I just have to go kill another wisp for a light stone.
Or, continue to carry my Wu's Gauntlets instead :)
Later,
Limberouch Wasabii
Red Belt, Black Headband, 24th degree
Tarrew Marr