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Message ID: 1357
Date: Fri Feb 11 02:18:15 GMT 2000
Author: Thom Green
Subject: Re: Re[2]:Experience and Twinking


This is a really old cops and robbers argument. The only thing that keeps
most anyone from twinking is A) the inability to do it, or B) Moralistic
values spawned by the user's idea of a enjoyable playing environment. Hey,
when I am in my car, I don't like people running red lights, while I have to
sit at it. But hey, I could run it, that is my choice. Now as long as
there is a way to do something, that gives ANYONE an advantage, you can bet
no matter how moralistically warped it is, someone will be doing it. And
the more people who do it, the more people who are going to think it is ok
to do. I have nothing against twinking, cause I don't have one of those
childish "Well that's not fair to me" attitudes, but then again, I still
don't twink myself, because I still believe that half the fun is either
finding the item, or earning the money to buy it. Shrug.
So what have we learned?
Life isn't fair.
What else?
If someone has the opportunity to get ahead in a way that might be
moralisticly deviant, chances are even if he doesn't do it, someone else has
either done it, or will do it.

Shelza, Karana
>
>I am sorry, but is this discussion about twinking or the fact that you
>started playing the game before I did? It sounds like you have some issues
>to deal with here and are very hostile about this discussion. I started
>this thread as an intelleuctual discussion, not a flame war. Twinkers have
>no more rights than Kill stealers in my estimation. Do you feel that we
>who started after you automatically owe you repsect because you have played
>a GAME longer than we have? I don't think so. I, too, spend my time in
>dungeons, dying and dying again, in the search for elusive items and
>experience. Items and experience are becoming harder and harder to find
>due to server overcrowding and spawn camping. To me, you were lucky that
>you didn't have to deal with people camping spawning points early in the
>life of the game. It was probably easier for you to find creatures of the
>appropriate level. When I go out looking, I often find that people will
>jump on monsters, yelling "Mine! Mine", like some 2 year old, because they
>need the XP or the items. Do not make assupmtions about me. I do not take
>for granted that I can buy serp bracers for 200pp or any of the other
>things. Why? Because I play this game for adventuring purposes. At 17th
>level, I figured that the 200 pp I had stashed away would last me quite a
>while. That is 200pp I earned the hard way. No one gave it to me. It is
>twinking that is one of the causes of the drop in prices for items. If
>every 6th level character has access ti items intended for a 20th level
>character, those items will decrease in value. As for the fact that you
>shouldn't have to invest 9 months into a new character: Why not? Are you
>afraid that you will get bored? You already have intimate knowledge of
>most of the areas of the world that you can use to your advantage. Why
>should you add the capability of walking around with items that your
>character would never have had to chance to obtain? To be honest, I do not
>have a problem with a character getting a sword or a piece of armor from
>someone, even another of the PCs that a player owns.. There are plenty of
>historical and fantasy based accounts of this, but when someone steps onto
>the stage, a new character, decked out in itmes that should belong to a
>10th level or 20th level or 30th level characters, it really cheeses those
>of us who are trying to earn the items legitimately. Every item that goes
>into a twinkers hands, is one less that I or another honest player can
>earn.
>
>Shando
>

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