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Message ID: 1342
Date: Wed Feb 9 22:42:37 GMT 2000
Author: Worlord
Subject: Re: Experience and Twinking
>Let me tell you a few things.
> From: James W Hooper <jhooper@...>
>
> Does anyone know what factors are used when someone cons an NPC? Is
> it
> just the level or their other factors involved? It seems to me that
> only
> levels are used to determine how any given NPC compares to a PC. If
> PCs
> level is represented as X and an NPcs level is represented by Y. If
> X=Y
> then the NPc is Black/White to the PC. If X>Y the Npc is green or
> blue
> depending by how much X>Y. If X<Y then the NPc is yellow or red
> depending
> on how much X<Y. If Verant wanted to really cut down on Twinking,
> they
> could factor in persons magic items, AC, buffs etc.. The PC may be X
> level, but with items and buffs they are in a situation where their
> relative power level (Z) places them in X>Y by a wide margin. This
> allows
> them to breeze through levels much easier than their non-twinked
> counterparts. "Oh, look, here comes Fippy. He cons red to me at 2nd
> level, but because I am twinked, I can take him with ease and get lots
> of
> XP." If the cons and XP given were based on the power level of the
> PC,
> then the powergamers and twinkers would have to make a choice: Do
> they
> keep the really kewl stuff meant for higher level characters or do
> they
> place the items in sotrage in order to level to the point where their
> items
> don't matter as much? "I am a 5th level monk with a Vox and a
> Serpentine
> bracer, split paw gloves, etc... I can kill anything in this zone,
> but I
> can't get any XP." (This e-mail was in response to a 5th level monk I
> saw
> in the Queynos hills who did have a Serpentine and a Vox bracer among
> high
> level items.) It would solve some problems, I think. Just my 2 cents
> worth.
>
> Shando, 17th circle
> Bertoxxulous
>
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