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Message ID: 1009
Date: Wed Dec 8 03:52:21 GMT 1999
Author: Steve Danuser
Subject: and yet...


> They always know where you are. There is no way to escape a mob without
>zoning. Mobs are faster than PC's. Mobs can hit a PC from a greater
>distance. Mobs are more resistant to magic. Mobs have more HP than the
>average PC of the same level. Mobs do more damage than the average PC of
>the same level.
[yada yada yada]
>Mobs have
>twice as much mana as a PC of their level. Mobs have faster casting times.
>MOBS HAVE MORE FRIENDS. It is much harder to resist a mob's spell.
[yada yada yada]
>IS THIS FAIR?
>IS THIS RIGHT? WE CAN'T EVEN RUN AWAY! HELL, MOBS ARE THE SUPERIOR RACE!

And yet, somehow, PC's always win. Always. There is not a single mob in the
game that players haven't beaten or will beat very soon. Not one.

Just because you can't do it solo doesn't mean the game is unbalanced. If
you could solo Vox, teaming up with just one other person would make the
game completely boring.

Do mobs have, in a roleplaying sense, unfair advantages? Sure. So what?
PC's beat them anyway. Verant has had to make mobs tougher, in fact,
because players were besting them too easily.

> Moving to a game like Shadowbane ( http://sb.drtwister.com ) , where he
>can CRUSH people instead of "MOBS" that are ridiculously more powerful than
>himself.

In the mean time, why not play Ultima Online, power-level a character, and
sit just outside of town and PK newbies? Or find a poplular teleport spot
in a busy dungeon and "Corp Por" adventurers all day long. I'm sure you'll
find that much easier than fighting NPC mobs in EverQuest.

---------------------------------------------
Moorgard Ghostfist of Povar
Seeker of Virtue